![]() However, in terms of overall image quality, the end result looks virtually identical to the PC game in motion, with just a touch less coverage across parts of the scene. Resolution is native 1080p on both consoles, though a different post-process solution handles anti-aliasing duties, with what looks like an MSAA-like pass applied underneath. However, asset quality and effects work remains the same.Īnd it's this version that PS4 and Xbox One remasters appear to be based on. A boost to image quality is delivered by FXAA3HQ anti-aliasing, allowing for a crisper and clearer presentation. The PC game provides the ability to scale up both resolution and frame-rate but beyond that, graphical upgrades are thin in the ground. ![]() The PC version provides us with a solid base for comparison, alongside the Xbox 360 and PS3 originals. But aside from resolution and frame-rate boosts, just how far does the remastering process extend across the game? Thankfully, that isn't the case for Resident Evil 6, which hands in a superb 1080p60 experience. ![]() With the recent GameCube remakes capped at 30fps, we were concerned that Capcom would go down the same route for the other titles in the series. ![]() Resident Evil 6 is the first of these titles to land, and the PS4 and Xbox One releases bring upgrades to both resolution and frame-rate over the last-gen versions. Remastered versions of the last three series entries are on their way to current-gen systems, while a remake of the second game is also in development. It's exciting times for fans of Resident Evil. ![]()
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